borlettoweb.com
30th April 2021

Exploring the Game Development Process

I just spent a lot of time trying to figure out the game development process from start to finish, from writing a single line of code to a game release that is playable, fun and engaging. The end product is the code that I am learning, writing and applying over and over and over and over again.

The process can be one of the most difficult parts of the creative process. It is at the very top of the list in terms of creativity, imagination and innovation. To me it is way more creative than any painting I can do or an interior decorating scheme that I can think of. These things can inspire but they are short-lived and somewhat arbitrary. At the end of the day the imagination, creativity and imagination are all being used to create a game based on a set of rules.

These rules may or may not be game-specific. There are some basic rules that need to be balanced throughout the entire process. But even then the creator can add extra rules later to adjust the balance. Some of the rules include:

The game needs to be fun for the creator (of the game) and potentially players.

The game must have the right amount of depth.

The game needs to be well balanced. Of course this means so much more for any game developer who works at an online casino Canada offers, because of the global appeal of the games which would need to be included. It wouldn’t be just one game either.

The game needs to have the proper level of complexity (if complexity of a game is measured by depth and depth by complexity).

The game needs to have the correct length.

The game needs to be open-ended, but the game shouldn’t be totally open-ended.

The game needs to have enough gameplay value to keep people playing for a period of time.

The game needs to be suitable for a younger or older player depending on how good a player is.

The game needs to have a set of appropriate limits, especially when it comes to in-game cost and failure.

The game needs to have a properly structured story.

The game needs to have the proper structure for what happens next.

The game needs to be graphically appealing.

The game needs to have a unique appeal.

The game needs to have some very specific options to allow for changes to be made by the player.

The game needs to have good user-friendly controls.

The game needs to have a fair amount of flexibility and customizeability.

The game needs to have replay value.

In other words the game needs to do all of the right things in the right order. Even if the game is not perfect at each one of these points the game is still good. It is that good or it wouldn’t be making a whole bunch of money. The game has been tested, is liked by players and is almost impossible to knock out.

The game developer and their teams work very hard to make sure that what is being made is enjoyable, fun, challenging and beautiful. They know that they are working to create a game that doesn’t exist yet and for the purposes of the game itself this is important. They can hit stumbling blocks at points and may resort to doing a technical debt assessment to see if any issues that arise will cost more to fix/rebuild or will take longer to do either one of these. To make sure that any issues are caught in enough time, they may look at implementing an Architectural Observability Manager to enable developers to fix abnormalities as soon as they are detected.

The creative process is a continuous process and the developers are aware of their future success and failure. The game may not be something that is fully complete at the end of the development process. But the developers are always striving to make the game better each time.

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